Question about GMing: Say a character tries to break down a door, we roll the dice, and the character fails. What's stopping them from trying again? — Anonymous
Under most rules, nothing. Same as if, in real life, you slammed into a door, it didn’t break, and you tried again. You might, as DM and after several failed attempts, rule that they need to rest a while or risk becoming fatigued, but this isn’t (as far as I’m aware) in the rules anywhere.
Of course, if there were, say, a filth of bugbears on the other side of the door, the element of surprise would be lost. And that could quickly become unfortunate for your party.
Depending on the system you could also put in penalties for too many failures such as say…a shoulder popping out of place or armor getting dented.
Through dangers untold and hardships unnumbered, I have fought my way here to the castle beyond the Goblin City to take back the child that you have stolen. For my will is as strong as yours, and my kingdom is as great. You have no power over me.
this looks like something evilsoutherngentleman should be aware of
Instead of saying “MAN UP”, you should say “TANK UP”.
Because you know, when you’re the tank in a group, you’re taking the hits. Which is kind of what the first expression is aiming for.
Except this one is gender neutral.
cosigned so hard
Gender neutral AND nerdy.
Help me to remember this, everyone.